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Dallas 2-4 players. Ages 8 to Adult. Published 1980 by Mego Corp. Based upon the TV serie "Dallas". A card game of wheeling, dealing and stealing. To be the first to accumulate 20 million dollars in
holdings of Assets and/or Cash. This is done by building your holdings with investments and Ewing Family Connections, relentlessly stealing from opponents and deviously protecting your holdings.
(less...) Dark Cults Designed 1983 by Kenneth Rahman. Published by Dark House. A 2-player horror game, which takes about 60 minutes. It is a story-telling card game, foreshadowing Once Upon A Time. In it, the two
players represent Life and Death, respectively, and each tries to guide the story to the corresponding outcome. This is a card game with beautifully illustrated horror cards based on H.P. Lovecraft's world.
(less...) Deelakord Made by Danny Ryan. The intention with the game is to make music theory for beginners easier to learn. There are 52 cards in a DEELAKORD pack. Of these, 28 are Note Cards, 8 are Sharp Cards, 8 are
Flat Cards and 8 are Common Cards. Common Cards may be substituted for any Note, Flat or Sharp Card. May be played solo or with others.
(less...) Diabolo A German word game published by TM-Spiele 1999. Designed by Reiner Knizia. 2-6 Players. Age 10 and up. Duration 20-30 minutes. Published 2001 in English as "My Word" or "My Word Junior" by Out of
the Box. Things go devilishly quickly around here. New letters appear on the table. Players study them feverishly. As soon as one player spots a word that can be made from the letters, he calls it out and collects the respective cards. Who will win the most cards? With four to six players, the game ends when each player has been the dealer once. In a two- or three-player game, each player is the dealer twice. The player with the highest total result is the winner.
(less...) Dino Hunt A pre-historic game published 1996 by Steve Jackson. Dino Hunt is a family game for two or more players, age 8 and up. In Dino Hunt, you travel through time, visiting the different eras where the
dinosaurs lived, to capture them for your modern-day zoo. But the other players have cards that can make your hunt harder - and watch out for that charging T. Rex! Dino Hunt is a single-deck game, so all players draw from the same deck of cards. You can get booster packs to add more cards to the deck, but this is simply to add interest and variety to the game. Every player has the same chance of drawing the new cards, so nobody gets an unfair advantage. Published in Germany by Pegasus Spiele with the name "Dino Jagd".
(less...) Don German game by Michael Schacht and published by Queen Games (Germany 2001) and Asmodée (France 2002). 3-6 players, but best with 4. Takes about 20 minutes to play. Different coloured cards are
auctioned, so you might collect as many as possible in each colour. You are not allowed to bet the values of already collected cards and the payed price is shared among the other players, except that the excess is going to a common pool until the next turn.
(less...) Drahtseilakt A pretty abstract game about balancing. A trick-taking game designed by Reiner Knizia 1999 and published by ASS in Germany. German name is 'Drahtseilakt'. Each turn, a number of red and blue sticks
are up for grabs. The highest card played will take the blue sticks and the lowest card will take the red sticks. The trick is that a red stick cancels a blue stick (that is, a well balanced tighrope walker), and the goal is to score as few points as possible. The basic game has players simultaneously playing cards, whereas the strategic version plays like a trick-taking game with players selecting a card sequentially.
(less...) Dutch Blitz Published 1960 by Dutch Blitz Games Company. Amish, Mennonite, Pennsylvania Dutch card game. Two to four players, age 9 to 100, do their best to rid their "Blitz" pile before the other players as
everyone plays at the same time. Each player gets one of the four decks of 40 cards each. Each deck has a different design on the back (carriage, pump, pail, and plow) to designate players cards. Each player has three cards placed on the table in front of them (post piles) along with a pile of 10 cards (blitz pile). Players try to form sequences of cards (in ascending order, by color) in the center of the table starting from one up to ten. Quickest player to get rid of his blitz pile calls BLITZ and play stops. Cards in center of table count for 1 point each, cards left in blitz pile count for -2 points each. First player to 75 wins. Fast paced and good for hand-eye coordination.
(less...) Dvorak Dvorak is a card game where all the cards start out blank; players choose a theme, make up enough cards to get started, then continue to add new cards during the course of the game, provided that the
other players approve of the cards. It can be played in two ways - either as a serious attempt to create a card game around a theme (a film, a book, a sport, or whatever you like), or a ruthless Nomic-style free-for-all, where each Player pursues his or her particular aims without regard for fairness or replayability.
(less...) 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZNeigbour categories
Combining Sites about card games in where winning, or scoring points, involves combining cards in various ways.
Comparing Sites devoted to card games where winning or losing depends on comparing one card or combinations of cards with another.
Developers and Publishers Sites devoted to developers and publishers of special deck propriety card games, as well as inventors of fifty-two card standard deck games.
Guides Websites offering rules, strategies, and informaton for multiple card games.
Shedding and Accumulating Sites devoted to card games where the objective is either to get rid of all your cards or accumulate all the cards.
Special Decks Various card games which require a special pack of cards often promoted and sold by a particular manufacturer. Each game is categorized in a sub-directory,
if not the site describes more than one card game.
(less...) Standard DecksTrick Capturing These are trick-taking games in which the aim is to capture cards or avoiding capturing cards. It may be the quantity of cards captured that is important, or it
may be that some cards are more valuable than others.
(less...)(This section is quite beta and buggy, have patience. Thanks)